![]() Set up Android code signing in Codemagic to sign the app bundle.In order to upload your Android App Bundle to Google Play, you will need to: apk(s) will be dynamically created and optimized for the user’s device configuration when the app is installed from Google Play Store. aab) format for publishing to Google Play. You can build your app in Android App Bundle (. When you’re building for release, you will need to build the app in Release mode and set up code signing. Make sure to also select the Android build format to determine which build artifacts to generate. Then scroll down to the Build section to specify the Flutter version, select the build Mode ( Debug, Release or Profile) or add additional build arguments, e.g. In your app settings, select Android under Build for platforms and an available build machine type. a Run tests only workflow can be run on macOS or Linux build machines.Windows builds can be run on Windows build machines.Linux builds can be run on Linux build machines.Android and Web builds can be run on macOS, Linux or Windows build machines.iOS and macOS builds can be run on macOS build machines. ![]() Note that the availability of build machine instances depends on the selected build platforms and whether you have billing enabled or not. While Android, iOS and web builds can be run in the same workflow, macOS and Linux platforms are each built in a separate workflow and on different build instances. Selecting build platforms and build machinesĪt the beginning of the workflow, first select the platforms to build and then specify a build machine type to run the build on. ![]() Tip: If you’re interested in building Flutter/Dart packages and publishing them to pub.dev, you can do so with codemagic.yaml, see an example here. ![]()
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